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Game Mechanics

Rarities and Archetypes

Overview

Rarities follow a three-component system, whereby each item, each equipment, and each Soul Trait is assigned a rarity, an archetype and a rank within that archetype.

There are eight rarities, four archetypes and thirteen ranks.


Rarities

Rarities are normalised!

All rarities are normalised, which means all LR items have a 2.5% chance, and so forth.

The only exception is the odds from the Dark Fountains, which do not include Common Soul Traits and offer more generous odds during the weekend.

Seven of the eight rarities can be obtained through normal gameplay. The remaining rarity, Exclusive, is only available during Seasonal Events.

Rarity Odds
Common 35%
Uncommon 25%
Rare 20%
Super Rare 10%
Super Special Rare 7%
Legendary Rare 2.5%
Exalted
Legendary Rare
0.5%
Exclusive Not available

Archetypes and Ranks

The four archetypes correspond to the four suits in a deck of playing cards (1), each representing a distinct playstyle. Each is also assigned a rank from 2 to Ace, with higher ranks indicating greater efficiency within that particular archetype.

    • Special-Type: Items that don't fit neatly into the other categories.
    • Support-Type: Items focused on healing, buffing or otherwise aiding allies.
    • Power-Type: Items focused on simple, close-quarter raw damage.
    • Control-Type: Items that grant a higher degree of control over the battlefield.

Additionally, the rank is also expressed as a star rating, with 2 corresponding to a one-star item and Ace to a thirteen-star item.


The archetype system is based on a deck of playing cards.